Hot Dice on your own devices
Hot Dice, also called Ten Thousand or Zilch, is a push-your-luck game, and half the fun is watching someone risk their turn total. Online, our server rolls the six dice and every player sees the same throw on their own phone; scoring dice, banking and busts work as in our one-device game. 2 to 6 players can join one room, and the host can set an opening score of 500 for each player’s first bank.
Free for 2–6 players, each on your own phone, tablet or computer. Share a link or a 6-character code; nobody needs an account or a download.

How to play Hot Dice online with friends
Hot Dice is the 10,000 dice game, and an online multiplayer room seats 2 to 6 players, each rolling from their own phone, tablet or computer. A new room starts with two seats, so for a bigger group the host turns up Number of players in the lobby before sharing the invite link. Friends fill the seats in the order they arrive, and anyone who comes after the last seat is taken can still watch every throw.
The host has one choice to make, Opening score: None, the default, or 500. Everyone can see the setting, and only the host can change it. The host sits in seat one and rolls first, turns go round in seat order, and the race ends the usual way: once someone banks their way to 10,000, every other player gets one last turn.
What you see while someone else is rolling
- The running total is on every screen. The Kept, Turn and If banked figures update for the whole group as the roller sets dice aside, so everyone knows exactly what is at stake before they decide to roll on. With the 500 opening score on, the last figure reads Need instead of If banked while the roller is still short of opening.
- Every pick is public. Tapping a scoring die to keep it is a move of its own, so the others watch the roller’s choice take shape, not just the result.
- The dice wear the roller’s color. With five or six people in a room, a glance at the dice tells you whose throw it is.
- The big moments get a banner. “Hot dice!” when all six score, the points someone banked, or the bust that wiped out a turn show on every phone, and so does “Final round” once a player passes 10,000.
- Bank is your own button. It sits in the action bar and only works on your turn, so nobody else can bank your points for you.
Tips for Hot Dice with friends far away
- Put everyone on speaker. The room has no chat, and a push-your-luck game is mostly about the noise everyone makes when a player risks a big turn total on one more roll.
- Pick the size for the time you have. Turns are taken one at a time, so the more of you there are, the longer a race to 10,000 lasts. Two or three players suit a short evening; a full room of six is a long one.
- Agree on the opening score first. The 500 opening makes the early turns riskier. Decide on the call before the host starts, since options are set in the lobby.
- Let the first roll travel. Each rematch moves the first roll to the next seat, and the result dialog ranks everyone’s final score, so a series of games is easy to follow.
- Unmute for the final round. Once the banner says someone has reached 10,000, every other player has exactly one turn left to catch up, so that is the stretch everyone wants to hear.
Scoring help
The Hot Dice rules list every scoring combination, and the Hot Dice strategy tutorial covers the odds of busting and when to bank. Our 10,000 dice game scoring chart is handy to keep open on a second screen. To play with computer opponents or pass one phone around, play Hot Dice on one device.
Rooms are private and close by themselves after the game; the server keeps a room’s names and moves only while it is open. See the privacy policy for the details.


