Yacht Dice on your own devices
Yacht is the classic five-dice game: roll up to three times, keep the dice you want, and fill one box on your scorecard each turn. Online, our server rolls for the player whose turn it is and every phone shows the same dice, so everyone can follow each reroll and watch the scores go in. Up to 6 players can share one room, and extra Yachts earn a bonus unless the host turns it off.
Free for 2–6 players, each on your own phone, tablet or computer. Share a link or a 6-character code; nobody needs an account or a download.

How to play Yacht dice online with friends
Yacht is a five dice game that suits a crowd, and an online multiplayer room takes 2 to 6 players, every one with a scorecard column of their own on their own screen. How big the table is comes down to Number of players, a lobby control only the host can turn up or down.
The one rule to settle is Extra Yacht bonus: on unless the host switches it off, it pays 100 points for every extra Yacht after a 50 and brings in the joker rule. Everyone sees the setting in the lobby, but only the host can change it. When the seats are filled, the host’s Start button says how many are playing, and the host, in seat one, rolls first.
A turn of Yacht as every phone sees it
- Holds are shared. When the roller taps a die to keep it, the die shows as held on every phone before the next roll, so everyone can tell straight away whether the roller is chasing a straight or a full house.
- The scorecard previews for everyone. The points the current dice would score in each open box show on every screen, not just the roller’s, and the dice tray names the player who is rolling.
- A score is final. There is no going back on a box once it is filled, so on a touch screen the first tap on a box only aims at it and the Score button writes it in. With a mouse, one click scores.
- Thirteen rounds, whatever the group. Each player fills 13 boxes, one per turn, so a room of six simply takes longer than a room of two.
- Big rooms stay readable. With five or six players, each scorecard column is headed by a short label that matches the one on that player’s badge.
Tips for a Yacht night with friends far away
- Raise the seats before you share. If six of you are playing, set Number of players to six first. Anyone who joins when the seats are full has to wait as a watcher until the host adds a seat and they tap Take a seat.
- Roll with everyone listening. The room has no chat, and a last roll for a Large Straight is better with everyone listening in. A call or your group chat open beside the game does the job.
- Share the first roll around. Each rematch moves the first roll on to the next player, so over a few games everyone gets to start.
- Read the results together. The result dialog lists every final score from highest to lowest, and Share result turns it into a picture for the group.
- If a phone dies mid-game. That player’s seat is kept and the game waits for their turn. Opening the link again on the same device puts them back, and if they don’t return, the host can give their scorecard to someone watching from the Room button, or end the game there after two minutes.
Learn the scorecard
The Yacht dice rules explain every box, the upper bonus and the joker rule, and the Yacht strategy tutorial covers when to keep pairs, when to chase straights and how to use the Chance box. Solo games that keep your top score, and computer opponents, are on the one-device page: play Yacht on one device. For more ideas, see our dice games for family night.
Rooms are private and close by themselves after the game; the server keeps a room’s names and moves only while it is open. See the privacy policy for the details.


