Question Games for Groups on One Phone

Question games for a group of 2 to 12 sharing one phone, tablet or laptop. The phone deals a card, someone reads it out, and everyone answers by raising a hand, putting a finger down or pointing at a friend. Would You Rather, Never Have I Ever and Most Likely To each come with clean decks for kids, families, friends and work, and you can add your own questions.

The games

3 games to play, 2 more coming soon

What question games are

Question games are the easiest party games to start: there is nothing to set up and nothing to learn beyond “read the card, then answer”. They work as an icebreaker at a party, a warm-up before a longer game, a car game on a long drive or a way to get a new class talking in the first week of term. The fun is less in winning than in the answers, the surprises and the stories they set off.

On paper, these games need a list of questions someone has to find, read and keep track of. On one phone, the cards are dealt for you from decks for the group you have, no card repeats in a game, and the phone keeps count of hands, fingers and votes, so everyone gets to play.

The games

  • Would You Rather: a card offers two options, and everyone picks one. Count a show of hands, or pass the phone round for a secret vote, and see how the group split. Nobody wins and nobody loses. 2 to 12 players.
  • Never Have I Ever: the reader reads “Never have I ever…” and the rest of the card, and everyone who has done it puts a finger down. Everyone starts with ten fingers, and the last fingers standing win. Players who run out keep answering along with the rest. 3 to 12 players.
  • Most Likely To: “Who is most likely to…” Everyone points at once, or votes in secret, and the person picked gets the title. A secret vote shows only the counts, never who voted for whom. Kids, Family, Friends, Work and Classroom decks. 3 to 12 players.

Coming soon: This or That, with two quick words to choose between, and 21 Questions, where one player takes the hot seat. Vote for the ones you want first on the coming soon page.

Decks for every group

Each game has its own decks of original cards, written to be read out loud with any group:

  • Kids: playful cards for ages 6 to 12, about animals, school, snacks and superpowers.
  • Family: cards that work for every age at once, from a grandparent to a seven-year-old.
  • Friends: for teens and adults, a little sillier, and still clean.
  • Work: cards a manager can read out at a team meeting, about meetings, desks and team lunches rather than anything personal.

Most Likely To adds a Classroom deck of kind questions for a class. Mix decks for a mixed group, and every game lets each reader skip a card they would rather not read.

Tips for a good round

  • Pick the deck for the youngest player at the table, then mix in Family once everyone is warmed up.
  • Ask for the story. “Why that one?” turns a quick answer into the best part of the game.
  • Use a secret round when the group is shy, or when a card is too close to call out loud.
  • Keep it short. Ten cards is a good first game, and Undo takes back a whole round if someone taps the wrong name.

For more games for a group passing one phone, see the party games. The would you rather questions, never have I ever questions and most likely to questions lists work with or without a phone.

Frequently asked questions

Something else? Ask us.

How do question games work on one phone?

Put the phone where everyone can see it. Each round the phone deals a card and one person, the reader, reads it out loud. Everyone answers at once, by a show of hands, a finger down or pointing, and the reader taps what happened. For a secret round the phone goes round the table instead, and a pass screen hides each answer until everyone has answered.

Are the questions clean and kind?

Yes. Every built-in card was written for this site and is about everyday things: food, pets, school, trips, hobbies, talents and funny futures. Nothing romantic or adult, nothing about drinking, money or looks, and nothing meant to embarrass anyone. The Kids decks are written for ages 6 to 12, the Family decks for every age at once, and the Friends decks for teens and adults but just as clean.

Which question game should we start with?

Would You Rather is the gentlest start, because there are no right answers and nobody wins or loses, and it works with only two people. Never Have I Ever adds a light goal: everyone starts with ten fingers and the last person with fingers up wins. Most Likely To is the loudest of the three, since everyone points at someone and the person picked gets a title.

Can we use our own questions?

Yes. On the setup screen of each game, tap Add my prompts and write your own cards. Each one can be 3 to 140 characters, and you can keep up to 100 per game in this browser on this device. Then pick the My prompts deck, on its own or mixed with the built-in decks.

Do we need Wi-Fi to play?

Only once. After a game page has loaded on a device, it keeps working there with no signal, so the question games suit car journeys, camping trips and classrooms with patchy Wi-Fi. A game in progress is saved on the device, so a closed tab picks up where you left off.

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