What question games are
Question games are the easiest party games to start: there is nothing to set up and nothing to learn beyond “read the card, then answer”. They work as an icebreaker at a party, a warm-up before a longer game, a car game on a long drive or a way to get a new class talking in the first week of term. The fun is less in winning than in the answers, the surprises and the stories they set off.
On paper, these games need a list of questions someone has to find, read and keep track of. On one phone, the cards are dealt for you from decks for the group you have, no card repeats in a game, and the phone keeps count of hands, fingers and votes, so everyone gets to play.
The games
- Would You Rather: a card offers two options, and everyone picks one. Count a show of hands, or pass the phone round for a secret vote, and see how the group split. Nobody wins and nobody loses. 2 to 12 players.
- Never Have I Ever: the reader reads “Never have I ever…” and the rest of the card, and everyone who has done it puts a finger down. Everyone starts with ten fingers, and the last fingers standing win. Players who run out keep answering along with the rest. 3 to 12 players.
- Most Likely To: “Who is most likely to…” Everyone points at once, or votes in secret, and the person picked gets the title. A secret vote shows only the counts, never who voted for whom. Kids, Family, Friends, Work and Classroom decks. 3 to 12 players.
Coming soon: This or That, with two quick words to choose between, and 21 Questions, where one player takes the hot seat. Vote for the ones you want first on the coming soon page.
Decks for every group
Each game has its own decks of original cards, written to be read out loud with any group:
- Kids: playful cards for ages 6 to 12, about animals, school, snacks and superpowers.
- Family: cards that work for every age at once, from a grandparent to a seven-year-old.
- Friends: for teens and adults, a little sillier, and still clean.
- Work: cards a manager can read out at a team meeting, about meetings, desks and team lunches rather than anything personal.
Most Likely To adds a Classroom deck of kind questions for a class. Mix decks for a mixed group, and every game lets each reader skip a card they would rather not read.
Tips for a good round
- Pick the deck for the youngest player at the table, then mix in Family once everyone is warmed up.
- Ask for the story. “Why that one?” turns a quick answer into the best part of the game.
- Use a secret round when the group is shy, or when a card is too close to call out loud.
- Keep it short. Ten cards is a good first game, and Undo takes back a whole round if someone taps the wrong name.
For more games for a group passing one phone, see the party games. The would you rather questions, never have I ever questions and most likely to questions lists work with or without a phone.


