Liar’s Dice is a bluffing game for 2 to 6 players: everyone rolls dice in secret, then players take turns bidding on how many dice of one face are on the whole table. Raise the bid, or call “Liar!” when you think it has gone too far. This free Liar’s Dice game plays the classic rules with wild ones, five dice each (or three or four for a shorter game), and computer players at three levels. Play Liar’s Dice with friends as a pass and play game on one phone, or play Liar’s Dice vs the computer. Nothing to install and no sign-up.
How to play Liar’s Dice
- Roll in secret. Everyone starts with 5 dice and rolls them where nobody else can see. You only ever know your own dice.
- Bid on all the dice. The first player bids a quantity and a face, such as “three 4s”: a claim that at least three of all the dice in play show a 4.
- Raise or call. Going clockwise, each player either makes a higher bid or calls “Liar!” on the last one. A higher bid has more dice of any face, or the same number of dice with a higher face.
- Wild ones. Every 1 counts as the face being bid, so nobody bids on 1s. You can switch this off in the setup.
- The reveal. After a call of Liar every die is shown. If the bid was right (exactly right counts), the caller loses a die; if it was too high, the bidder loses a die.
- Next round. Whoever lost a die starts the next round. A player with no dice left is out.
- Win. The last player with dice wins the game.
The complete Liar’s Dice rules walk through a full round, the counting at a reveal and the variants this site does not use.
Play Liar’s Dice on one device
Liar’s Dice is a game of hidden dice, so the site keeps the secrets for you. Against the computer your dice are simply always on screen. With two or more people, a pass screen covers the table before each person’s turn, says who should take the device and what was bid last, such as “Leo bid four 5s.” Only then do that person’s dice appear.
The bid to beat is shown large in the middle of the table, with the bids of the round in a row below it, newest first. To bid, set the number of dice with the minus and plus buttons, tap a face, and the Bid button reads your bid back in words before you send it. Faces that can’t beat the current bid at that number are greyed out, and the Liar button stays off until somebody has opened the round. Each player’s badge shows how many dice they have left.
When someone calls Liar, every hand is turned face up. The dice that count toward the bid are ringed and ticked, each player’s count is written beside their dice, and a line says who loses a die. Everything works with a keyboard too: Tab moves between the controls and the arrow keys move between the faces. The game is saved after every bid, and after your first visit it works offline.
Play against the computer
Any seat can be a computer player. Choose a level when you set up the game:
- Easy guesses from what it expects to be on the table and makes mistakes both ways: it lets some high bids go and calls some honest ones. A fair match for children and new players.
- Medium works out the odds of each bid from its own dice and the number of dice it cannot see, calls the unlikely ones and raises on the faces it holds, with the odd bluff.
- Hard weighs the risk of calling against the risk of being called, treats the other players’ bids as clues to what they hold, and bluffs on purpose now and then.
The computer never looks at your dice. It knows exactly what a player in its seat would know, so a careful human player can still beat it.
Quick tips
- Count the dice you can’t see. With wild ones, about a third of them will match any face you name. That expected count is your starting point for every decision.
- Bid on what you hold. If your own dice already cover most of a bid, a call of Liar is good news for you.
- Raise in small steps. A big jump gives the next player an easy call. Bump the face or add one die.
The Liar’s Dice strategy tutorial has an odds table, when to call and how to bluff. For more dice games, try Yacht Dice or Hot Dice; for more bluffing, try Imposter. Browse all the dice games and party games.

