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7 Best Chess Openings for Beginners (With Simple Plans)

Seven chess openings for beginners, for White and Black, with the first moves, a simple plan and the trap to avoid in each. Practice them free vs the computer.

Updated 6 min readBy the Pass and Play Games team

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The best chess openings for beginners are the ones built on simple principles: put a pawn in the center, bring out your knights and bishops, and castle early. Below are seven classic choices, five for White and two for Black, each with its first moves, a plan for what to do next and the most common trap to watch for. You don’t need to memorize long lines. Learn the plan, and you’ll know what to do when your opponent goes off script.

Five opening principles that beat memorization

Every opening on this list follows the same rules of thumb. If you forget the exact moves, fall back on these:

  1. Fight for the center. Pawns and pieces on or aimed at the four central squares (e4, d4, e5, d5) control more of the board.
  2. Develop knights and bishops first. Try to move each minor piece once before moving any piece twice.
  3. Castle early. It tucks your king away and brings a rook toward the middle. Most of the time, aim to castle within your first ten moves.
  4. Keep your queen home for now. An early queen gets chased by enemy pieces, and every retreat is a wasted move.
  5. Connect your rooks. Once the squares between your rooks are empty, your development is done and the middlegame begins.

Before every move, also ask one question: what does my opponent’s last move threaten? Most beginner games are lost to a missed threat, not a wrong opening.

The seven openings at a glance

Moves are written in algebraic notation: 1.e4 means White’s first move is a pawn to e4, Nf3 means knight to f3, Bc4 means bishop to c4 and O-O means castling on the kingside. If you’re still learning how the pieces move, start with the chess rules guide.

Opening Play it as First moves Style
Italian Game White 1.e4 e5 2.Nf3 Nc6 3.Bc4 Open and natural
Ruy Lopez White 1.e4 e5 2.Nf3 Nc6 3.Bb5 Slow, steady pressure
Scotch Game White 1.e4 e5 2.Nf3 Nc6 3.d4 Direct, opens the center
London System White 1.d4 d5 2.Bf4 Solid, same setup every game
Queen’s Gambit White 1.d4 d5 2.c4 Positional pressure
Caro-Kann Defense Black vs 1.e4 1.e4 c6 2.d4 d5 Solid and sturdy
Queen’s Gambit Declined Black vs 1.d4 1.d4 d5 2.c4 e6 Solid, classical

1. Italian Game (White)

Moves: 1.e4 e5 2.Nf3 Nc6 3.Bc4

The Italian Game has been played for centuries, and it’s a natural first opening because each move does an obvious job. The pawn takes the center, the knight attacks e5, and the bishop aims at f7, the weakest square near Black’s king.

Plan: castle, then play c3 and d3 (or d4 when you’re ready to open the center), followed by Re1 and h3 to stop pins on your knight. Black usually answers 3…Bc5 or 3…Nf6.

Watch for: if you play Black and White’s knight jumps to g5 early to attack f7, a common answer is …d5 to block the bishop’s line and fight back in the center.

2. Ruy Lopez (White)

Moves: 1.e4 e5 2.Nf3 Nc6 3.Bb5

Named after Ruy López de Segura, a 16th-century Spanish priest who wrote about it, this opening puts quiet pressure on the knight that defends Black’s e5 pawn. It’s one of the most deeply studied openings in chess, but the beginner version is simple.

Plan: after the usual 3…a6, retreat with 4.Ba4, castle, then play Re1, c3 and d4 to build a strong center.

Watch for: the pressure on e5 is not an immediate threat. After 3…a6 4.Bxc6 dxc6, grabbing the pawn with 5.Nxe5 runs into 5…Qd4, which attacks the knight and the e4 pawn at once, so Black wins the pawn back.

3. Scotch Game (White)

Moves: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4

Instead of building slowly, White opens the center on move three. That gives you quick, active development and teaches you how to play with open lines.

Plan: develop with Nc3 and a bishop, castle, and use your space in the center.

Watch for: your knight on d4 can become a target. If Black plays 4…Bc5 to hit it, support it with Be3 or trade it on c6.

4. London System (White)

Moves: 1.d4 d5 2.Bf4 (many players start 2.Nf3 and play Bf4 next)

The London is a system rather than a sequence: you build roughly the same setup against almost anything. That makes it ideal if you want fewer surprises.

Plan: e3, Nf3, Bd3, c3, Nbd2 and castle. Your pawns on c3, d4 and e3 form a sturdy wall, and the bishop on f4 sits outside it where it can still move.

Watch for: a common reply is …c5 followed by …Qb6, which attacks your b2 pawn. Keep an eye on b2 and cover it with Qb3 or Qc1.

5. Queen’s Gambit (White)

Moves: 1.d4 d5 2.c4

White offers the c-pawn to pull Black’s d-pawn away from the center. It isn’t a real sacrifice: if Black takes with 2…dxc4, you can usually win the pawn back.

Plan: against 2…dxc4, play e3 or e4 and recapture with Bxc4. Against 2…e6, develop with Nc3, Nf3 and Bg5, and keep pressure on d5.

Watch for: as Black, trying to hang on to the extra pawn with …b5 usually backfires after a4, which undermines the pawn chain.

6. Caro-Kann Defense (Black against 1.e4)

Moves: 1.e4 c6 2.d4 d5

Named after two 19th-century players, Horatio Caro and Marcus Kann, the Caro-Kann challenges White’s center without locking in your light-squared bishop. It leads to solid positions with few early traps.

Plan: develop the light-squared bishop first, often to f5 (for example 3.Nc3 dxe4 4.Nxe4 Bf5, or 3.e5 Bf5), then play …e6, develop the knights and castle.

Watch for: in some lines White chases your bishop with pawn moves like g4. Keep a retreat square such as g6 available.

7. Queen’s Gambit Declined (Black against 1.d4)

Moves: 1.d4 d5 2.c4 e6

Black holds the d5 pawn with another pawn and calmly finishes development. A typical line is 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O.

Plan: castle, then free your position later with …c5 or …e5. Your bishop on c8 is often stuck behind the e6 pawn, so think about how to activate it, for example with …b6 and …Bb7.

Watch for: a classic trap rewards Black here. After 4.Bg5 Nbd7 5.cxd5 exd5, if White grabs a pawn with 6.Nxd5, then 6…Nxd5! 7.Bxd8 Bb4+ 8.Qd2 Bxd2+ 9.Kxd2 Kxd8 leaves Black a piece ahead.

Common opening mistakes to avoid

  • Moving too many pawns. Two or three pawn moves are usually enough before your pieces come out.
  • Falling for the four-move checkmate. If White plays Bc4 and Qh5 early, both pieces are aiming at f7. Block with …g6 or defend with …Qe7, then develop your knight to f6. Our guide to basic checkmates shows the pattern.
  • Grabbing pawns instead of developing. A pawn is worth far less than a lead in development. See chess piece values for how to weigh trades.
  • Leaving the king in the center. If the center opens before you castle, your king becomes the target.

How to practice your new opening

Pick one opening for White and one defense for Black, then play five games in a row with each. Start a game of chess against the computer on Easy, play your opening moves, and follow the plan. If something goes wrong, use undo to step back and try a different move. When the opening feels natural, raise the level to Medium, or hand the phone to a friend and play each other on the same device.

When you’re ready for the next step, the chess tutorial covers simple tactics and how to turn a good opening into a win.

Frequently asked questions

What is the easiest chess opening for beginners?

The Italian Game (1.e4 e5 2.Nf3 Nc6 3.Bc4) is a common first choice because every move follows the basic principles: a center pawn, a knight toward the center, a bishop on an active square and quick castling. If you prefer 1.d4, the London System gives you a setup you can repeat almost every game.

How many chess openings should a beginner learn?

One opening as White and one reply each to 1.e4 and 1.d4 as Black is plenty. Learn the first five to eight moves and the plan behind them, then spend most of your practice time on tactics and simple checkmates.

Should beginners memorize opening moves?

Only the first few. Memorized moves stop helping the moment your opponent plays something different, while principles such as controlling the center, developing knights and bishops and castling early work in every opening.

Is the Queen's Gambit really a gambit?

Not in the usual sense. White offers the c-pawn, but if Black takes it, White can normally win it back by developing the bishop to c4, so White is not truly giving up material.

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