Rules guide

Snakes and Ladders rules

Simple Snakes and Ladders rules for kids and adults: the 100-square board, rolling and moving, climbing ladders, sliding down snakes and the exact-roll finish.

Updated 9 min readBy the Pass and Play Games team

Play Snakes and Ladders nowFree · 2–6 players on one device · works offlinePlay Snakes and Ladders

Snakes and Ladders is a race game for two or more players on a board of 100 numbered squares. On your turn you roll one die and move your token forward that many squares. If you land on the bottom of a ladder, you climb to its top; if you land on the head of a snake, you slide down to its tail. The first player to reach square 100 wins. There are no decisions at all, so it is pure luck. This guide explains each rule in detail, the variants families argue about, and exactly which rules the game on this site uses.

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How to Play Snakes and Ladders: Rules Explained Simply

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Overview

Feature Details
Players 2 or more at a table; 2 to 6 on this site, including computer players
Typical time 5 to 15 minutes
Ages Young children who can count to six, and everyone older
Equipment A 10×10 board of 100 squares, one six-sided die, one token per player
Skill None: every move is decided by the die
Other names Snake and ladder, snake and ladder game, Snakes & Ladders

The game comes from India, where older versions such as Moksha Patam, Gyan Chaupar and Paramapada Sopanam used the ladders for virtues and the snakes for vices. It reached England in the late 1800s and became the simple race played today. The history of Snakes and Ladders tells that story in more detail.

The board

The board is a 10×10 grid numbered from 1 in the bottom-left corner to 100 in the top-left corner. The numbers wind back and forth: the bottom row runs 1 to 10 from left to right, the next row runs 11 to 20 from right to left, the next 21 to 30 from left to right again, and so on up the board. Following the numbers, your token never jumps from one side of the board to the other. It always moves to a square next to the one it just left.

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The first three rows. The dashed line shows the order of the squares; ladders and snakes link squares in different rows.

Ladders and snakes are drawn across the grid. Each ladder has a foot on a lower square and a top on a higher one. Each snake has its head on a higher square and its tail on a lower one. Their positions are different on every printed board.

Setting up

  1. Give each player a token or counter in a different color.
  2. Place every token off the board, just before square 1. Nobody starts on the board.
  3. Decide who goes first. A common tradition is that everyone rolls once and the highest roll starts. Play then continues in order around the table.

On this site you type the players’ names and choose, for each seat, a person or a computer player. In a two-player game you also pick who rolls first. After each game, Rematch passes the first roll to the next player so the start rotates fairly.

Objective

Be the first player to move your token all the way to square 100.

How a turn works

  1. Roll the die. One six-sided die, once.
  2. Move forward that many squares along the numbers. Count the first square in front of your token as one; never count the square you are standing on.
  3. Check the square you landed on. The foot of a ladder takes you up to its top. The head of a snake takes you down to its tail.
  4. Pass the die to the next player.

You must move the full roll every turn (apart from the exact-finish rule below), and you can never choose to stay put or to move backward.

The rules in detail

Entering the board

Tokens start off the board, so your first roll moves you onto it: a 1 puts you on square 1, a 5 on square 5. No special number is needed to start.

Climbing ladders

If your move ends exactly on the foot of a ladder, move your token straight up to the square at the top of the ladder. Your turn then ends on that square. Landing on the top of a ladder does nothing special, and you never go down a ladder.

Sliding down snakes

If your move ends exactly on the head of a snake, slide your token down to the square at the snake’s tail. Your turn ends there. Landing on a snake’s tail does nothing, and you never go up a snake.

Only the landing square counts

Snakes and ladders only work on the square where your move ends. If your count passes over the foot of a ladder or the head of a snake on the way, nothing happens. On this site’s board, for example, moving from 22 to 26 passes the snake on 25 safely.

Sharing a square

Any number of tokens can stand on the same square. Landing on another player’s square does not capture them or send them back.

Exact roll to finish

Many families play that you must land exactly on square 100. If your token is on 97, you need a 3; a 4, 5 or 6 is too big. There are two common ways to handle a roll that is too big:

  • Stay: your token does not move, and you try again next turn.
  • Bounce back: count up to 100 and then back down with the rest of the roll, so a 5 from 97 ends on 98.

This site uses stay, and the rule is on by default (the setup switch is called Exact roll to finish). Snakes and ladders still work during the finish: on this site’s board, landing exactly on 98 slides you down a snake to 80. With the switch off, no exact roll is needed: any roll that reaches or passes 100 takes you to 100 and wins.

Extra roll on a six

A common house rule gives another roll to a player who rolls a 6. On this site it is the Extra roll on 6 switch, off by default. When it is on:

  • every 6 earns another roll, with no limit on how many in a row;
  • the extra roll comes after any ladder or snake on the square you landed on;
  • a 6 that is too big for the exact finish still earns the extra roll, even though the token stays put;
  • a 6 that reaches 100 wins at once, so there is nothing more to roll.

Some families add a limit, such as losing the turn after three sixes in a row. This site has no such limit.

Winning and ending the game

The first player to reach square 100 wins, and the game ends immediately. Because players roll one at a time, two players can never arrive together, so there are no draws. With three or more players, the results list everyone else in order of how far they got, with ties going to whoever would have rolled next. If your group prefers to keep playing for second and third place, that works on a printed board; on this site the race ends with the winner.

Variants and house rules

Rules vary from family to family and from board to board. This table shows the common choices and what this site does.

Rule Common choices On this site
Starting Off the board, or on square 1 Off the board
Needing a 6 to start Yes or no No
Number of dice One die, or two for a faster game One die
Finishing Exact roll with stay, exact roll with bounce back, or no exact roll Exact roll with stay (switch it off for no exact roll)
Rolling a 6 Nothing special, or another roll Nothing special (switch it on for another roll)
Landing on another token Share the square, or bump it back Share the square
Who goes first Highest roll, youngest player, or agreement Chosen in the setup; rematches rotate

Families also play with two dice (move the total, which makes the race shorter), power squares that give a bonus or penalty, and teams that share a token. The tutorial for playing with kids has more of these ideas.

The board on this site

The board used here is our own layout, with 8 ladders and 9 snakes. Every snake and ladder ends on a different square, so a ladder never drops you onto a snake’s head and a snake never drops you onto a ladder’s foot.

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The board used on this site: ladders are drawn with rungs, snakes as curves with a dot at the head.
Ladders (foot → top) Snakes (head → tail)
5 → 23 98 → 80
8 → 27 93 → 66
20 → 40 77 → 57
43 → 83 70 → 51
49 → 67 60 → 41
65 → 76 50 → 10
69 → 90 28 → 12
86 → 96 25 → 15
19 → 3

The longest ladder climbs 40 squares, from 43 to 83, and the longest snake drops 40, from 50 to 10. On average, one player racing alone needs about 35 rolls to reach 100 with the exact-finish rule and about 30 without it.

Common mistakes and disputes

Counting the square you are on. The first square you count is the one in front of your token. If you are on 12 and roll a 3, you finish on 15.

Going the wrong way along a row. At the end of each row, move up to the square directly above and carry on in the other direction. Following the numbers always shows the way.

Taking a ladder you only passed. Only the square where your move ends counts. Passing a ladder’s foot or a snake’s head on the way does nothing.

Going up a snake or down a ladder. Snakes only take you down and ladders only take you up. Landing on a ladder’s top or a snake’s tail is an ordinary square.

An extra turn for climbing a ladder. Climbing a ladder does not earn another roll. Only a 6 can, and only when that house rule is switched on.

Arguing about the finish. Agree before the game whether you need an exact roll to reach 100. On this site it is a switch in the setup, so there is nothing to argue about mid-game.

Glossary

  • Token (or counter): the piece that shows where a player is.
  • Square: one of the 100 numbered spaces on the board.
  • Foot and top: the bottom and top ends of a ladder. Only the foot does anything.
  • Head and tail: the two ends of a snake. Only the head does anything.
  • Exact finish: the rule that you must land exactly on 100.
  • Overshoot: a roll that would take you past 100.
  • Stay and bounce back: two ways to handle an overshoot under the exact-finish rule.
  • Extra roll: another roll earned by a 6, when that house rule is used.
  • Boustrophedon: the back-and-forth numbering of the board, from a Greek word for the way an ox turns at the end of each furrow.

Play it now

The quickest way to learn is to play a round. Open Snakes and Ladders to race on one device with 2 to 6 players, with computer players in any empty seats. To teach the game to young children, practice counting with it or try some fun variants, read the Snakes and Ladders tutorial for kids. For another race game with real choices, try Ludo.

Frequently asked questions

Something else? Ask us.

Do you need a 6 to start in Snakes and Ladders?

Not in the standard game. Your first roll moves you onto the board straight away, so a 4 puts you on square 4. Needing a 6 to start is a house rule some families use, as in Ludo. It makes the opening slower, and this site does not use it.

What happens if you roll more than you need to reach 100?

With the exact-finish rule, which is the default here, your token stays where it is and you try again next turn. Some families bounce back instead: count up to 100 and then back down with the rest of the roll. Without the exact-finish rule, any roll that reaches or passes 100 wins.

Do you go up a snake or down a ladder?

Never. Ladders only take you up and snakes only take you down, and only when you land on the bottom of a ladder or the head of a snake. Landing on the top of a ladder or the tail of a snake is just an ordinary square.

Does rolling a 6 give you another turn?

Only if you play with that house rule. It is a common house rule, but not part of every version. On this site it is the Extra roll on 6 switch in the setup, off by default. When it is on, every 6 gives another roll, with no limit.

Can two tokens be on the same square?

Yes. Any number of tokens can share a square, and nobody is captured or sent back. Some house rules let a token bump another one back, but that is not part of the usual game or of this site.

Can Snakes and Ladders end in a draw?

No. Players take turns one roll at a time, so only one token can be the first to reach 100. The game ends as soon as someone gets there.

How many snakes and ladders are on the board?

There is no fixed number. Every printed board has its own layout, and older Indian boards often had more snakes than ladders. The board on this site has 8 ladders and 9 snakes, listed in the table in this guide.

Who goes first in Snakes and Ladders?

A common tradition is that everyone rolls the die once and the highest roll starts, with play then passing to the left. On this site you choose the first player for a two-player game in the setup, and every rematch lets the next player roll first.

How long does a game of Snakes and Ladders take?

Usually 5 to 15 minutes. On this site's board one player needs about 35 rolls on average to reach 100 with the exact-finish rule, so games with more players take a little longer because everyone waits for their turn.

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