Rules guide

Charades rules

Charades rules for families and parties: acting without words, the classic hand signals, forehead mode, team scoring and sample charades words for every deck.

Updated 7 min readBy the Pass and Play Games team

Play Charades nowFree · 2–12 players or teams on one device · works offlinePlay Charades

Charades is a party game in which one player gets a word across to their team without saying it, usually by acting it out in silence, while the team races the clock to guess it. Each word guessed is a point; after an agreed number of rounds, the team with the most points wins. This guide covers the classic rules and hand signals, the forehead version that many groups now play with a phone, team scoring, house rules and a short list of sample charades words from every deck on this site.

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Overview

Feature Details
Players 3 or more: one actor and at least two guessers. On this site: 2 to 4 teams, or 2 to 12 players
Typical time 10 to 20 minutes for a game of three rounds each
Ages About 5 and up with simple words; any age in mixed teams
Equipment Word slips and a timer, or one shared phone
Other names Guess the Word, Forehead guessing game

Charades began as a written riddle game in 18th-century France, in which a word was described one syllable at a time. Acting the clues out instead of writing them became a popular parlour game in 19th-century Britain, and the acted version is the one most families know today.

Setup

Split into teams of roughly equal size, or play as individuals if there are only a few of you. Write words on slips of paper and put them in a bowl, or let a phone deal them. Agree on how long a turn lasts (one minute is common) and how many turns each team gets.

On this site, the setup panel does all of this:

  • Play as: Teams (2 to 4, each with a name) or Players (2 to 12 names).
  • Mode: Forehead (the guesser holds the phone) or Acting (the actor holds it).
  • Decks: any mix of the ten decks.
  • More options: round time of 30, 60 or 90 seconds, and 1 to 5 rounds for each team or player.

Objective

Get as many words across as possible before the time runs out. The team, or player, with the most correct words after the last round wins.

Taking turns

Teams take turns in a fixed order. On a team’s turn, one member acts, or in Forehead mode guesses, and the rest of the team plays the other role. Change the actor or guesser every turn so that everyone gets a go. In Players mode on this site, each person plays their own round in turn, and the words they get across score for them.

Classic charades rules

Acting without words

The actor may not speak, whisper, mouth words or make word sounds. They also may not spell letters in the air, write anything, or point at an object in the room that is the answer. Everything else is fair: mime, facial expressions, pointing at their own body, and the agreed hand signals.

The hand signals

Most groups use the same handful of signals, so a guessing team can follow along:

  • Number of words: hold up that many fingers. Then hold up fingers again to show which word you are acting now.
  • Syllables: lay fingers on your forearm to show how many syllables the word has, then again to show which syllable comes next.
  • Sounds like: cup a hand behind your ear, then act a word that rhymes with the answer.
  • Short word: hold your thumb and index finger close together, for words like “a”, “on” or “the”.
  • Longer or shorter: pull your hands apart to ask for a longer form of a guess (run, running), or push them together for a shorter one.
  • The whole thing: sweep your arms in a big circle to act the whole answer at once.
  • On the nose: touch your nose and point at the guesser who got it exactly right.

Passing and the timer

In timed rounds with several words, the actor may pass on a word that isn’t working. A pass scores nothing and costs nothing, but the clock keeps running. The word that is in play when time runs out does not count.

Forehead mode

In the forehead version the guesser can’t see the word, and the rest of the team can talk. The guesser holds a card, or a phone, against their forehead facing outward. The others describe the word, act it, or hum a tune that fits, without saying the word or any part of it. Rhymes and “sounds like” clues are usually allowed.

On this site, the guesser tilts the phone down (screen toward the floor) for a correct guess and tilts it up to pass. The phone has to come back upright before the next tilt counts, and it works in portrait and in both landscape directions. On iPhone and iPad the browser asks for motion permission when you press Start; without it, the large Correct and Pass buttons do the same job. On a keyboard, Down arrow or C is Correct and Up arrow or P is Pass.

A sample round

Two teams play in Forehead mode with 60-second rounds. The Lions go first and choose Maya as their guesser. She presses Start round, lifts the phone to her forehead during the countdown and turns the screen toward her team.

The first word is Penguin. Her teammates waddle with their arms pinned to their sides and say “a bird that can’t fly, lives where it’s cold”. Maya says “penguin” and tilts the phone down: one point. The next word is Escalator. “Stairs that move by themselves” gets “lift?”, then “moving stairs”, then “escalator”, and she tilts down again. Tug of war stumps everyone for a few seconds, so Maya tilts the phone up to pass and goes straight on to the next word.

When the bar runs out, the phone goes on the table and both teams read the list. The other team asks whether “moving stairs” was too close, but nobody said the word or a part of it, so the point stands. The Lions confirm their score and the phone passes to the other team.

Scoring

  • One point for each word guessed within the time.
  • Passes cost nothing, so skipping a hard word is often the right move.
  • Check the list together at the end of the turn. On this site you can tap any word to switch it between correct and passed before confirming, and Undo also works right after confirming.
  • After the last round, the highest total wins. Equal totals share the place, so two teams on 12 both finish first.

In Players mode on this site, the words a player gets across in their own round count for that player. Some groups instead give the point to whoever shouted the right answer; agree on it before you start if you play on paper.

When every word has come up

On this site no word comes up twice in a game while the chosen decks still have unused words. With one or two decks and many rounds, a game can use them all, but it never ends early because of that: the words come round again, shuffled, starting with the ones nobody guessed, so every team or player still gets the same number of rounds. When only a few new words are left, the get-ready screen says how many.

When the page reloads

A round on this site is not saved halfway. If the page is reloaded during a round, the same team or player starts that round again with fresh words, and nothing from the interrupted round counts. This keeps it fair: the words from the interrupted round have already been seen.

Variants and house rules

  • Kids’ rules: let young actors make animal sounds, use longer rounds, and pick the Easy for kids deck.
  • Sound effects allowed: a relaxed version where the actor may make noises but not words.
  • Steal: if the acting team fails, the other team gets one guess to steal the point.
  • Team relay: each team member acts one word in turn during a single long round.
  • Word slips: everyone writes a few words before the game, which are mixed into the bowl.

Sample charades words by deck

Deck Sample words
Animals Kangaroo, Penguin, Octopus, Sloth
Actions Brushing your teeth, Juggling, Blowing bubbles, Tiptoeing
Food Spaghetti, Popcorn, Corn on the cob, Milkshake
Jobs Firefighter, Astronaut, Lifeguard, Magician
Sports Table tennis, Pole vault, Tug of war, Archery
Around the house Vacuum cleaner, Alarm clock, Hairdryer, Rolling pin
Places Lighthouse, Haunted house, Car wash, Aquarium
Nature Volcano, Thunderstorm, Iceberg, Rainbow
Things that move Hot air balloon, Escalator, Submarine, Roller coaster
Easy for kids Snowman, Rubber duck, Robot, Teddy bear

Common disputes

  • “They said part of the word.” In Forehead mode, saying the word or a part of it (saying “snow” for Snowman) usually means the word is passed. Agree before you start.
  • “Pointing at the answer.” Pointing at a real lamp for Lamp is not allowed in classic charades. Pointing at your own nose or ear for a body part usually is.
  • “We got it just as time ran out.” The timer decides. On this site the round ends when the bar runs out, and the word on screen then is not scored.

Play it now

Play charades on one phone with any mix of decks, or read the tips for actors and guessers. For more games for a group around one screen, browse our party games and family games.

Frequently asked questions

Something else? Ask us.

Can you talk in charades?

Not in classic charades. The actor may not speak, mouth words, spell letters in the air or point at an object in the room that is the answer. Gestures, facial expressions and the agreed hand signals are all allowed. In the forehead version the rule flips: the others may talk and describe the word, they just can't say the word itself or a part of it.

What are the hand signals in charades?

The common ones: fingers held up for the number of words, then fingers again for which word you are acting; fingers laid on the forearm for the number of syllables; a cupped hand behind the ear for sounds like; finger and thumb close together for a short word; a stretching or squashing motion for a longer or shorter form; and a finger on the nose, pointing at the guesser, for exactly right.

How many people do you need for charades?

Three is the practical minimum: one actor and at least two guessers. With six or more, split into two teams that take turns. On this site you can play as 2 to 4 teams or as 2 to 12 single players on one phone.

How do you keep score in charades?

Usually each word guessed within the time limit is one point for the acting team, and the team with the most points after an agreed number of rounds wins. This site uses that rule: one point per correct word, nothing lost for a pass, and equal totals share the place.

What if nobody guesses the word in time?

The word scores nothing and the turn passes. In timed rounds with several words, the actor can pass on a hard word and move to the next one. On this site, the word that was on screen when time ran out is not scored, and it comes back only after every word in the chosen decks has been played.

Is charades the same as the forehead guessing game?

They are close relatives. In classic charades one person acts and the others guess. In the forehead version the guesser holds a card or a phone to their forehead and everyone else gives clues. The rules for turns, timing and scoring are the same, and this site offers both as Acting and Forehead mode.

Next: learn to play well

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